Service 04

Games & real-time 3D

Our foundation: games, simulation and real-time 3D. In games every millisecond counts, and that experience goes into everything we build.

Games are among the most demanding kinds of software: graphics, physics, logic and controls have to fit together in every frame, on very different hardware. Developing games teaches you to budget memory and computing time.

The most out of the hardware

We bring this experience to AI applications. Local models share the graphics card and memory with the application, and the interface should still respond instantly. Performance is the key to apps that are a pleasure to use. That is why we work close to the hardware and love Rust.

Industrial simulations

We have experience in connecting real-time 3D with the electronics and the operating software of real machines and vehicles. This is not a finished product but knowledge we bring to your project. What we have already done:

  • Vehicle buses: we know CAN and ISOBUS and have connected Vector CANoe to Unreal Engine through a plugin of our own.
  • Operating software included: we have run a machine’s operating software alongside as an application of its own, in a Docker container and on Linux through Wine.
  • Many processes, one system: we have run 3D world, bus simulation and operating software as separate processes, also on different computers under Linux and Windows, connected over the network.
  • From the cloud to the browser: we have run such a simulation on servers at AWS and brought it to the browser through Pixel Streaming.

What we have delivered

  • Our own game

    Professional Farmer: Cattle and Crops, a farming simulation on Steam. Machines, workflows and field work as a complete product.

  • Product presentation

    Real-time presentations and VR demos for agricultural machinery, among others for Lemken and Müthing.

  • Visualisation

    Architectural visualisation and real-time animation in our own engines and with Unreal Engine.

  • Own engines and tools

    Graphics, simulation and tools in Rust and C++, from the renderer to the asset pipeline.

Does this fit your task?

Tell us about your use case and your data. We will get back to you personally.

info@masterbrain-bytes.com